

Received permission from the original authors of any modified or includedĬontent in this file to allow further distribution. You may distribute this file in any electronic format (BBS,ĭiskette, CD, etc) as long as you include this file intact. You MAY distribute this file, provided you include this text file, with no Their resources modified or included in this file. Permissions have been obtained from original authors for any of Tested With : Doom2 v1.9f, ZDoom v2.1+, PrBoom v2.4+Īuthors may NOT use the contents of this file as a base for modification May Not Run With : Should run with any Doom engine Larger levels, and a few HOMs may appear in some Known Bugs : In Doom2 save game overflows might occur in the Was picked up again in 2007 by the current team.Įditor(s) used : DCK, Doom Builder, WadAuthor, XWE, Doomfont, DETH,īSP, WinTex, Deepsea shareware, The GIMP, DeHackEd, New graphics and music mostly from scratchīuild Time : The project began around 2001, died in 2004 and Other files required : No (but see "Game" below)ĭeathmatch 2-4 Player : Player starts only (some levels have DM areas)ĭifficulty Settings : Yes (for players of all skills)īase : Levels from scratch, except map32 (based on DOOM Other : Yes (MAPINFO lump for some source ports)

graphics, textures, and flats)ĭehacked/BEX Patch : Yes (level names, music, and intermission texts) Music : Yes (mosly contributions by the team musicians) Gameplay styles and follows from where it leftĪdditional Credits to : The authors of The Plutonia Experiment, Dario and Out, led by Sam Woodman (aka Metabolist).ĭescription : An add-on sequel for Final DOOM's "The PlutoniaĮxperiment". Hands of other authors, which gradually dropped Author Info : The team came together specifically to work on Primary purpose : Single player and cooperative playĮmail Address : vincentds AT free. Archive Maintainer : Place in /levels/doom2/megawads
